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The deck now has a lot more focus on the Combo of Doom than the early builds did. Extraneous Courtier tricks have been removed, with Well Laid Plains being the reason for running Tsukimi over Ryouko, and the primary reason for playing Taneji at all. I've also cut out a lot of the battle attrition in favour of send-home; even against Right Hand decks send-home is still useful, as bowing their stronghold means less stuff coming your way next turn. Sure, you're losing To Do What We Must - but the only person who explodes for any real quantity is Kanjiro, and you'd rather use him for other things. The changes weaken it slightly against Mantis, I think, but strengthen it considerably against Kohl Wall (a well-built Kohl Wall deck with a smattering of Followers, Few against Many, and Confusion at Court was causing me real problems in testing, and is the primary reason for switching to a send-home based defense).
The deck routinely honours out before the start of its seventh turn in real games (i.e. while trying to stay alive/react) and in solitaire it has a good chance of doing so a turn earlier - for instance, against another honour deck. The Surge trick gets around In Time of War, Proposal of Peace, Honour and Glory and so on, meaning a lot of meta doesn't even touch it.
As for specific card choices, everything should be pretty obvious. The aim is to be able to hang on long enough to win, and everything else is secondary. Don't forget Toshiji's ability; for once, you actually have spells in your deck!
Discussion thread.
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